Project-Hammer
Made : January 2022
Timeframe
1 Week
Engine
Hammer ++
lEVEL TYPE
Project-Hammer is a 3D, First-Person Shooter, Linear Level
Theme
The theme is an abandoned city, where Gordon tries to escape and reach his main destination
Elements
Weapons : Crowbar / Pistol / Smg / Shotgun
Special Weapon : Gravity Gun
Type of Enemies : Metropolice (Pistol & Shotgun), Soldiers (Pistol & Shotgun), Zombies, Turrets
AI Civillians : You need to Rescue them
Environment : Combine Forcefields
Sequence
The Player spawns in a place resembling a prison. They soon realize that they need to escape. Upon stepping outside, they are met with a post-apocalyptic environment the must navigate from house to house, killing zombies along the way. Eventually, they stumble upon a compound where they encounter soldiers.
First Thoughts
After creating the First Top-Down sketch and brainstorming the basic idea, I began building my Level in the Engine
Top-Down Map
Gameplay
Design & Thought Process
At the Beginning, this NPC is going to tell the Player what his Main Goal is
This is the First Room where the Player encounters an Enemy
The Enemy is Friendly, but it doesn’t like it when you get too close to him
In Order for the Player to Access the next Room, they need to pick up a Crowbar and go through a Vent
Behind the zombie, there is a Yellow Flickering Light to Attract the Player’s Attention, and they can Loot a Pistol in this room
I Designed a System : This system operates with Lights
Doors that are Locked and have a Lamp above them to Indicate that they Open with a Switch
To Find the Switch, You have to Follow the cable that comes out of the Door
The Player has to Disable the Turret
And by Pressing the Button will Automatically open the Door
Allowing the Player to Progress to the Last Level
When the Player collides with a Certain Trigger, an Animation is Triggered where the Zombie Throws a Barrel and Smashes a Window
From then on, the Player has Two Choices : He can go through the Hallway or take the sneaky route through the Air System
Hallway (Loud)
Air System (Stealth)