Space Station
MADE: January 2023
Timeframe
3 Weeks
Engine
Unreal Engine 4
lEVEL TYPE
Space Station is a 3D, Third-Person Shooter, Linear Level
Elements
Player : Health / Stamina / Weapons / Movement / Shooting / Interaction. Enemy : Health / Patrol / Aggro / Shooting. Environment : Doors / Sound, Normal, Event Triggers / Pickable Items
Sequence
First : The Player must find a way to leave the space station.
Second : The Player needs to fight the Enemies.
Third : The Player needs to take an escape pod to leave.
First Thoughts
After creating the first document, I started building my Level in the Engine
Top-Down Map
Design & Thought Process
At the beginning, I divided my Level into 3 parts : Introduction, Combat, Escape. So I created a big Level based on smaller ones
Gameplay / Version 1.0
What Changes Did I make
Version 1.0
Problem
The Player can take down all the enemies from Player Point 1 without entering the playground (Combat Area)
Final Version
Solution
The Player cannot eliminate all enemies using the same Player Point
How?
I added some cover and placed enemies at specific areas
e.g. (Player point = PP)
If the Player chooses the path : PP1 kills A, B / PP3 kills D / PP4 kills E / PP7 kills C
If the Player chooses the path : PP2 kills A, B, E / PP6 kills D / PP5 kills C
and more . . .
Version 1.0
Problem
In this playground, it is possible for the Player to get lost and difficult for them to find where they need to go next
Final Version
Solution
I reduced the area that the Player can navigate and implemented a technique to help them find their way.
For example, I placed specific enemies at Key Points to guide the Player from one combat area to another.
Also I added some extra cover so that the Player can see the path more clearly.
Final Version
The last two battlegrounds are simple. The Player needs to follow the path of the Enemies
Gameplay / Final Version
The Final Battleground is located in a Large Building
Main Floor
The Player has the option to navigate through three lanes
First Floor
sECOND fLOOR
The Player needs the Key Card that grants Access to the Escape Pod
-1 fLOOR
The Player can Unlock the Door from the inside that Leads to the Main Floor
-2 fLOOR
Blueprints
Plugin : Advanced Locomotion System
I worked on :
Player
Rifle
Health, Stamina
Ammo Count
Wheel Inventory
Projectiles, Shooting
Interaction
Enemy
Health
Aggro
Shooting
Disengage
Roaming
Environment
Door
Normal, Sound Triggers
Escape Pods
Interactable Items
Elevator
Flickering Lights
UI
Health Bar
Stamina Bar
Ammo Count
Weapon Image
Medkits
Low Health