Space Station

MADE: January 2023

Timeframe

3 Weeks

Engine

Unreal Engine 4

lEVEL TYPE

Space Station is a 3D, Third-Person Shooter, Linear Level

Elements

Player : Health / Stamina / Weapons / Movement / Shooting / Interaction. Enemy : Health / Patrol / Aggro / Shooting. Environment : Doors / Sound, Normal, Event Triggers / Pickable Items

Sequence

First : The Player must find a way to leave the space station.

Second : The Player needs to fight the Enemies.

Third : The Player needs to take an escape pod to leave.

First Thoughts

After creating the first document, I started building my Level in the Engine

Top-Down Map

Design & Thought Process

At the beginning, I divided my Level into 3 parts : Introduction, Combat, Escape. So I created a big Level based on smaller ones

Gameplay / Version 1.0

What Changes Did I make

Version 1.0

Problem

The Player can take down all the enemies from Player Point 1 without entering the playground (Combat Area)

Final Version

Solution

The Player cannot eliminate all enemies using the same Player Point

How?

I added some cover and placed enemies at specific areas

e.g. (Player point = PP)

If the Player chooses the path : PP1 kills A, B / PP3 kills D / PP4 kills E / PP7 kills C

If the Player chooses the path : PP2 kills A, B, E / PP6 kills D / PP5 kills C

and more . . .

Version 1.0

Problem

In this playground, it is possible for the Player to get lost and difficult for them to find where they need to go next

Final Version

Solution

I reduced the area that the Player can navigate and implemented a technique to help them find their way.

For example, I placed specific enemies at Key Points to guide the Player from one combat area to another.

Also I added some extra cover so that the Player can see the path more clearly.

Final Version

The last two battlegrounds are simple. The Player needs to follow the path of the Enemies

Gameplay / Final Version

The Final Battleground is located in a Large Building

Main Floor

The Player has the option to navigate through three lanes

First Floor

sECOND fLOOR

The Player needs the Key Card that grants Access to the Escape Pod

-1 fLOOR

The Player can Unlock the Door from the inside that Leads to the Main Floor

-2 fLOOR

Blueprints

Plugin : Advanced Locomotion System
I worked on :

Player

Rifle

Health, Stamina

Ammo Count

Wheel Inventory

Projectiles, Shooting

Interaction

Enemy

Health

Aggro

Shooting

Disengage

Roaming

Environment

Door

Normal, Sound Triggers

Escape Pods

Interactable Items

Elevator

Flickering Lights

UI

Health Bar

Stamina Bar

Ammo Count

Weapon Image

Medkits

Low Health

Link : Article about Blueprints . . .
Link : Article about the process of creating a Level . . .