hospital

Made : JANUARY 2019

Timeframe

1 Year

Engine

Unity

Game TYPE

Hospital is a 2D Top-Down, Action Shooter

Game Description

Hospital is a game where the player needs to find a way to reach the roof by going through zombies and dangers

Mission Objectives

I broke the Main goal into Smaller Goals. Main Goal : To go to the Roof and take the Helicopter, as he progresses through the level, he will run into Some Problems

I worked on :

Top-Down Map

Gameplay

Game design

First Thoughts of making this Game

Adrenaline System
Hitbox
Armor Durability

Design & Thought Process

Entities

Static Props

Table

Bed

Chair

Bench

Pot

Shelves

Vending Machine

Coffee Machine

    Dynamic Characters

      Player

      Enemies

      Doors

      Special Bed

      Weapons

      Armor

      Bandage

      ( Coins )

      Mechanics

      Simple

      Movement (W,A,S,D)

      Mouse (Free Look)

      “1,2” Swap Weapons

      L Click (Shoot)

      L Shift (Sprint)

      E (Interaction)

        Advanced

        Space (Jump)

        Flashlight (Weak)

        Flashlight (Strong)

        Adrenaline (?)

          Main Animations

          Player

          Walk

          Sprint

          Jump

          Enemies

          Sprint

          Attack

          Doors

          Unlocked

          Open

          Weapons

          Reload

          Shooting

          Graphic Design

          Props

          Grid (Non-Playable)

          Grid (Playable)

          Characters

          V1
          Final Version
          V1
          Final Version
          V1
          Final Version
          V1
          Final Version
          V1
          Final Version
          V1
          Final Version
          V1
          Final Version
          V1
          Final Version
          V1
          Final Version

          pROGRAMMING

          Scripts

          Player

          Movement

          Camera Follow

          Shooting

          Jumping Over Objects

          Damage Taken / Given

          Item Interaction

            User Interface

            Tasks

            Health bar

            Low Health

            Stamina Bar

            Weapons, Ammo

            Cursor

              Enemy

              Movement

              Aggro

              Spawn

              Damage Taken / Given

                Environment

                Doors

                Roof

                Props

                Stairs (Teleport)

                  Animation

                  Sprite Sheets

                  First Sprites

                  Final Sprites

                  User Interface

                  Health Bar

                  Stamina Bar

                  Weapons

                  Ammo

                  Tutorial “Tips”

                  Unlocked & Locked

                  Cursor

                  Low Health

                    aRTICLES & DOCUMENTS