hospital
Made : JANUARY 2019
Timeframe
1 Year
Engine
Unity
Game TYPE
Hospital is a 2D Top-Down, Action Shooter
Game Description
Hospital is a game where the player needs to find a way to reach the roof by going through zombies and dangers
Mission Objectives
I broke the Main goal into Smaller Goals. Main Goal : To go to the Roof and take the Helicopter, as he progresses through the level, he will run into Some Problems
I worked on :
Top-Down Map
Gameplay
Game design
First Thoughts of making this Game
Design & Thought Process
Entities
Static Props
Table
Bed
Chair
Bench
Pot
Shelves
Vending Machine
Coffee Machine
Dynamic Characters
Player
Enemies
Doors
Special Bed
Weapons
Armor
Bandage
( Coins )
Mechanics
Simple
Movement (W,A,S,D)
Mouse (Free Look)
“1,2” Swap Weapons
L Click (Shoot)
L Shift (Sprint)
E (Interaction)
Advanced
Space (Jump)
Flashlight (Weak)
Flashlight (Strong)
Adrenaline (?)
Main Animations
Player
Walk
Sprint
Jump
Enemies
Sprint
Attack
Doors
Unlocked
Open
Weapons
Reload
Shooting
Link : Game Document . . .
Graphic Design
Props
Grid (Non-Playable)
Grid (Playable)
Characters
Link : Artstation . . .
Link : Graphic Document . . .
pROGRAMMING
Scripts
Player
Movement
Camera Follow
Shooting
Jumping Over Objects
Damage Taken / Given
Item Interaction
User Interface
Tasks
Health bar
Low Health
Stamina Bar
Weapons, Ammo
Cursor
Enemy
Movement
Aggro
Spawn
Damage Taken / Given
Environment
Doors
Roof
Props
Stairs (Teleport)
Link : Github . . .
Animation
Sprite Sheets
First Sprites
Final Sprites
User Interface
Health Bar
Stamina Bar
Weapons
Ammo
Tutorial “Tips”
Unlocked & Locked
Cursor
Low Health