hospital

Made : JANUARY 2019

Timeframe

1 Year

Engine

Unity

Game TYPE

Hospital is a 2D Top-Down, Action Shooter.

Game Description

Hospital is a game where the player needs to find a way to reach the roof by going through zombies and dangers.

Mission

I broke the Main goal into Smaller Goals. Main Goal : To go to the Roof and take the Helicopter, as he progresses through the level, he will run into Some Problems.

I worked on :

Top-Down Map

Gameplay

Game design

First Thoughts of making this Game

Adrenaline System
Hitbox
Armor Durability

Design & Thought Process

Entities

Static Props

Table

Bed

Chair

Bench

Pot

Shelves

Vending Machine

Coffee Machine

Dynamic Characters

Player

Enemies

Doors

Special Bed

Weapons

Armor

Bandage

( Coins )

Mechanics

Simple

Movement (W,A,S,D)

Mouse (Free Look)

“1,2” Swap Weapons

L Click (Shoot)

L Shift (Sprint)

E (Interaction)

Advanced

Space (Jump)

Flashlight (Weak)

Flashlight (Strong)

Adrenaline (?)

Main Animations

Player

Walk

Sprint

Jump

Enemies

Sprint

Attack

Doors

Unlocked

Open

Weapons

Reload

Shooting

Graphic Design

Props

Grid (Non-Playable)

Grid (Playable)

Characters

V1
Final Version
V1
Final Version
V1
Final Version
V1
Final Version
V1
Final Version
V1
Final Version
V1
Final Version
V1
Final Version
V1
Final Version

pROGRAMMING

Scripts

Player

Movement

Camera Follow

Shooting

Jumping Over Objects

Damage Taken / Given

Item Interaction

User Interface

Tasks

Health bar

Low Health

Stamina Bar

Weapons, Ammo

Cursor

Enemy

Movement

Aggro

Spawn

Damage Taken / Given

Environment

Doors

Roof

Props

Stairs (Teleport)

Animation

Sprite Sheets

First Sprites

Final Sprites

User Interface

Health Bar

Stamina Bar

Weapons

Ammo

Tutorial “Tips”

Unlocked & Locked

Cursor

Low Health

aRTICLES & DOCUMENTS